Markov chains form a fundamentally important class of stochastic processes. It would be hard to over stress their importance in probability, statistics, and, more broadly, science and technology. They are indispensable in random simulations, particularly those based on the Markov chain Monte Carlo methods. In this post, we’ll have a look some Markov chain basics needed for such simulation methods.
This is the first part of a series of posts on Mark chain Monte Carlo methods. This post covers the basics of Markov chains, which is the more involved part. The second part will cover Monte Carlo methods. The third part will combine the ideas from the first two parts. Overall, the three posts will sketch the mechanics of Markov chain Monte Carlo (MCMC) methods, whose importance and applications I detailed in a previous post.
Markov chains vs Markov processes
All Markov chains are Markov processes. Some people use the term Markov chain to refer to discretetime Markov processes with general state spaces. Other people prefer the term Markov chain for continuoustime Markov processes with countable state spaces.^{1}In his book Applied Probability and Queues Asmussen writes:
In this book, we use the terminology that a Markov chain has discrete time and a Markov process has continuous time (the state space may be discrete or general). However, one should note that it is equally common to let “chain” refer to a discrete state space and “process” to a general one (time may be discrete or continuous).
Nevertheless, the first MC in the MCMC suggests the Markov chain Monte Carlo crowd prefers the former sense of Markov chain, given the use of discretetime Markov processes in their simulations.
Markov the frog
Some writers introduce Markov chains with a mental image of a frog jumping around lily pads scattered over a pond. (Presumably the frog never misses a lily pad.) We assume the frog randomly chooses the next lily pad through some random mechanism. Perhaps the distances between lily pads or their sizes influence the chances that frog will jump between them.
We further assume that the frog is a bit particular, preferring to jump in certain directions more than others. More precisely, the probability of our frog jumping from a lily pad labelled \(x\) to another labelled \(y\) is \(P(x,y)\). But jumping in the opposite direction happens with probability \(P(y,x)\), which in general is not equal to \(P(x,y)\).
State space
We can interpret a Markov chain, a type of stochastic process, as a collection or sequence of random variables. ^{2}I briefly detailed stochastic processes in a previous post.The values of the random variables are points in some mathematical space \(\mathbb{X}\). This space can be quite abstract, but in practice it’s usually the lattice \(\mathbb{Z}^n\), Euclidean space \(\mathbb{R}^n\), or a subset of one of these two spaces. For our frog example, all the lily pads in the pond form the state space.
We’ll only consider countable Markov chains where the number of points in the state space \(\mathbb{X}\) is countable. Although the results and theory generally hold for more general state spaces, the accompanying work requires more technical mathematics. For finite and countable state spaces, we can use standard probability and matrix knowledge. But when we use uncountable state spaces such as \(\mathbb{R}^n\), we enter the world of measure theory and functional analysis.
I will often write a point \(x\) in a (state) space \(\mathbb{X}\). But you can say an element \(x\) of a set \(\mathbb{X}\). Many authors refers to the points or elements as states of the Markov chain. In the frog example, each lily pad is a different state.
Markov property
A discretetime countable Markov chain is a random process that jumps between points of some countable mathematical space \(\mathbb{X}\) such that, when at point \(x \in \mathbb{X}\), the next position is chosen according to a probability distribution \(P(x,·)\) depending only on \(x\). The Markov literature usually says that the Markov chain visits states.
More specifically, a sequence of random variables \((X_0, X_1, . . .)\) is a discretetime Markov chain \(X\) with a countable state space
\(\mathbb{X}\) and kernel \(P\) if for all \(x,y \in \mathbb{X}\) and all \(t \geq 1\) satisfying \(\mathbb{P}[X_{t−1}=x_{t1},\dots,X_0=x_0]>0\), we have
$$ \begin{align}\mathbb{P}[X_{t+1} =y&X_{t}=x,X_{t−1}=x_{t1},\dots,X_0=x_0]\\&=\mathbb{P}[X_{t+1} =yX_t =x]\\&=P(x,y)\,.\end{align}$$
This equation is often called the Markov property.
The Markov property says that the conditional probability of jumping from point \(x\) to \(y\) remains the same, regardless of which points or states \(x_0,x_1,\dots,x_{t1}\) were previously visited. This is precisely why the kernel \(P\) contains all the information needed to describe the future random evolution of the Markov chain.
We have assumed the probabilities given by \(P\) are fix, meaning we have described a homogeneous Markov chain.
Markov kernel
The kernel \(P\) is called the Markov (transition) kernel or probability kernel. Assuming a countable state space \(\mathbb{X}\), we can reference any probability value of the kernel \(P\) with two variables \(x,y\in\mathbb{X}\). If we assume a finite state space \(\mathbb{X}\), then the kernel \(P\) becomes a regular matrix taught in linear algebra. An infinite but countable state space gives an infinite matrix \(P\). The rows of the kernel matrix \(P\) must add up to one, because each row is a probability measure.
A more general space, such as Euclidean space \(\mathbb{R}^n\), results in a more general kernel with respect to a suitable measure. In this setting, \(P(x,·)\) is no longer a probability mass function, but a general probability measure.
Initial distribution
At time \(t=0\) we describe the random initial configuration of a Markov process with a probability distribution \(\mu_0\). For a finite or countable Markov chain, this distribution \(\mu_0\) corresponds to a probability mass function encoded as a row vector.
Jumping from \(x\) to \(y\)
The probability distribution \(\mu_0\) gives the probability of starting in state (or at point) \(x\in\mathbb{X}\). After one time step, we can write down the probability distribution \(\mu_1\) that gives us the different probabilities of the Markov chain being at different states. At \(n=1\), basic matrix algebra and probability rules give us the matrix equation
$$\mu_1=\mu_0 P$$
By induction, after \(t\) time steps we have the expression
$$\mu_n=\mu_0 P^n\,.$$
where the superscript \(n\) denotes matrix power. We can write the \(n\)time step kernel as \(P_{(n)}\), which for a finite Markov chain is given by the matrix equation \(P_{(n)}=P^n\).
Seeing how \(P_{(n)}\) behaves as \(n\) approaches infinity forms part of work that studies the convergence and ergodicity properties of Markov chains. I’ll make these concepts clearer below. But first I’ll give some conditions that are typically needed.
Regularity conditions
A Markov chain with a countable state space needs some conditions to ensure convergence and ergodicity.
Regularity conditions
 A stationary distribution \(\pi\)
 Aperiodicity
 Irreducibility
 Postive recurrence
The nature of the state space and the kernel will dictate these conditions. These conditions are also not necessarily logically distinct. For example, on a finite state space, you’ll get positive recurrence for free, because an aperiodic, irreducible Markov chain with a finite state space is always positive recurrent.
We now briefly detail these conditions and in another post I’ll give examples how the conditions can be met.
Stationary distribution \(\pi\)
It’s possible to encounter a probability distribution \(\pi\) where applying the kernel \(P\) returns the same distribution \(\pi\), meaning
$$ \pi=\pi P\,.$$
This (fixedpoint) equation is called the balance equation.
The distribution \(\pi\) is called the stationary, invariant or steadystate distribution. A Markov chain does not need to have a stationary distribution. And if a Markov chain does have one, it may not be unique. Its existence and uniqueness will depend on the Markov kernel \(P\).
Showing that a unique stationary distribution exists and it is possible to reach it with probability one is the stuff of Markov convergence results. Markov chain Monte Carlo methods hinge upon these results .
Aperiodicity
It is possible for a Markov chain to get trapped in a loop, periodically visiting the same states. The period \(d_x\) of a state \(x\in \mathbb{x}\) is the greatest common divisor of all \(n\) values such that \(P(x,x)^n>0\). If the period of a point is \(d_x=1\), then we say it’s aperiodic. If every state of a Markov chain is aperiodic, we says it’s an aperiodic Markov chain.
Aperiodicity means there are no loops to trap the Markov chain. This property is typically needed for convergence results.
Irreducibility
A Markov chain with a countable state space \(\mathbb{X}\) is irreducible if the Markov chain can go from any point \(x\in\mathbb{X}\) to another other point \(x\in\mathbb{X}\) with a positive probability in a finite number of time steps. In other words, there exists a natural number \(s\) such that \(P(x,y)^s>0\) for all \(x,y\in\mathbb{X}\).
Irreducibility ensures that a Markov chain will visit all the states in its state space. This property is also needed for convergence results.
Recurrence
When studying Markov processes, a quantity of interest is how much time it takes to return to a state or point. For a point \(x\in\mathbb{X}\), we define its first return time as
$$ T_x^+=\min\{ t\geq 1: X_t=x\} \,.$$
As the name suggests, this random variable is the number of time steps for the Markov process return to state \(x\), taking whichever path, conditioned on it starting at \(x\).
We call a state \(x\) recurrent if the probability of its first return time being finite is one, meaning \(\mathbb{P}_x(T_x^+<\infty)=1\). Otherwise the state \(x\) is said to be transient.
Positive recurrence
We can classify different types of recurrence based on the expected value of the first return times. A state \(x\) is called positive recurrent if the expected value of its first return time is finite, meaning \(\mathbb{E}_x(T_x^+)<\infty\). Otherwise state \(x\) is null recurrent.
For a countable Markov chain, if all the states in the state space are (positive) recurrent, so \(\mathbb{E}_x(T_x^+)<\infty\) for all \(x\in\mathbb{X}\), then we say the Markov chain is (positive) recurrent.
Again, the concept of positive recurrence is needed for convergence results.
Ergodicity
We say a countable Markov chain is ergodic if it is irreducible, aperiodic and positive recurrent.^{3}See, for example, Basics of Applied Stochastic Process by Serfozo (page 26) or Probability Theory and Stochastic Processes by Bremaud (page 262). Ergodicity allows one to find averages by employing a more general form of the law of large numbers, which Monte Carlo methods rely upon. We stress that definitions of ergodicity vary somewhat, but in general it means convergence and laws of large numbers exists.
Further reading
Any stochastic process book will include a couple of chapters on Markov chains such as:

 Brémaud – Probability Theory and Stochastic Processes;
 Serfozo Basics of Applied Stochastic Processes.
For more details, there are many books dedicated entirely to the subject of Markov chains. For example, introductory books include:
 Brémaud – Markov Chains, Gibbs Fields, Monte Carlo Simulation and Queues;
 Levin, Peres, and Wilmer – Markov Chains and Mixing Times;
 Norris – Markov Chains.
Those books cover Markov chains with countable state spaces. If you want to read about discretetime Markov chains with general state spaces, try the book:
 Meyn, Tweedie – Markov chains and stochastic stability
All the above books have a section on Markov chain Monte Carlo methods, such as the MetropolisHastings algorithm or the Gibbs sampler.